1 /* 2 * Copyright (C) 2018 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 /** 18 * @addtogroup SurfaceTexture 19 * @{ 20 */ 21 22 /** 23 * @file surface_texture.h 24 */ 25 26 module android.ndk.surface_texture; 27 28 import arsd.jni; 29 import android.ndk; 30 31 extern (C): 32 nothrow: 33 @nogc: 34 35 /****************************************************************** 36 * 37 * IMPORTANT NOTICE: 38 * 39 * This file is part of Android's set of stable system headers 40 * exposed by the Android NDK (Native Development Kit). 41 * 42 * Third-party source AND binary code relies on the definitions 43 * here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES. 44 * 45 * - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES) 46 * - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS 47 * - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY 48 * - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES 49 */ 50 51 struct ASurfaceTexture; 52 53 /** 54 * {@link ASurfaceTexture} is an opaque type to manage SurfaceTexture from native code 55 * 56 * {@link ASurfaceTexture} can be obtained from an android.graphics.SurfaceTexture object using 57 * ASurfaceTexture_fromSurfaceTexture(). 58 */ 59 60 /** 61 * Release the reference to the native ASurfaceTexture acquired with 62 * ASurfaceTexture_fromSurfaceTexture(). 63 * Failing to do so will result in leaked memory and graphic resources. 64 * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() 65 */ 66 void ASurfaceTexture_release (ASurfaceTexture* st); 67 68 /** 69 * Returns a reference to an ANativeWindow (i.e. the Producer) for this SurfaceTexture. 70 * This is equivalent to Java's: Surface sur = new Surface(surfaceTexture); 71 * 72 * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() 73 * @return A reference to an ANativeWindow. This reference MUST BE released when no longer needed 74 * using ANativeWindow_release(). Failing to do so will result in leaked resources. nullptr is 75 * returned if \p st is null or if it's not an instance of android.graphics.SurfaceTexture 76 */ 77 ANativeWindow* ASurfaceTexture_acquireANativeWindow (ASurfaceTexture* st); 78 79 /** 80 * Attach the SurfaceTexture to the OpenGL ES context that is current on the calling thread. A 81 * new OpenGL ES texture object is created and populated with the SurfaceTexture image frame 82 * that was current at the time of the last call to {@link #detachFromGLContext}. This new 83 * texture is bound to the GL_TEXTURE_EXTERNAL_OES texture target. 84 * 85 * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES 86 * contexts. Note, however, that the image contents are only accessible from one OpenGL ES 87 * context at a time. 88 * 89 * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() 90 * \param texName The name of the OpenGL ES texture that will be created. This texture name 91 * must be unusued in the OpenGL ES context that is current on the calling thread. 92 * \return 0 on success, negative posix error code otherwise (see <errno.h>) 93 */ 94 int ASurfaceTexture_attachToGLContext (ASurfaceTexture* st, uint texName); 95 96 /** 97 * Detach the SurfaceTexture from the OpenGL ES context that owns the OpenGL ES texture object. 98 * This call must be made with the OpenGL ES context current on the calling thread. The OpenGL 99 * ES texture object will be deleted as a result of this call. After calling this method all 100 * calls to {@link #updateTexImage} will fail until a successful call to {@link #attachToGLContext} 101 * is made. 102 * 103 * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES 104 * contexts. Note, however, that the image contents are only accessible from one OpenGL ES 105 * context at a time. 106 * 107 * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() 108 * \return 0 on success, negative posix error code otherwise (see <errno.h>) 109 */ 110 int ASurfaceTexture_detachFromGLContext (ASurfaceTexture* st); 111 112 /** 113 * Update the texture image to the most recent frame from the image stream. This may only be 114 * called while the OpenGL ES context that owns the texture is current on the calling thread. 115 * It will implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target. 116 * 117 * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() 118 * \return 0 on success, negative posix error code otherwise (see <errno.h>) 119 */ 120 int ASurfaceTexture_updateTexImage (ASurfaceTexture* st); 121 122 /** 123 * Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by 124 * the most recent call to updateTexImage. 125 * 126 * This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s 127 * and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample 128 * that location from the texture. Sampling the texture outside of the range of this transform 129 * is undefined. 130 * 131 * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via 132 * the glLoadMatrixf or glUniformMatrix4fv functions. 133 * 134 * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() 135 * \param mtx the array into which the 4x4 matrix will be stored. The array must have exactly 136 * 16 elements. 137 */ 138 void ASurfaceTexture_getTransformMatrix (ASurfaceTexture* st, ref float[16] mtx); 139 140 /** 141 * Retrieve the timestamp associated with the texture image set by the most recent call to 142 * updateTexImage. 143 * 144 * This timestamp is in nanoseconds, and is normally monotonically increasing. The timestamp 145 * should be unaffected by time-of-day adjustments, and for a camera should be strictly 146 * monotonic but for a MediaPlayer may be reset when the position is set. The 147 * specific meaning and zero point of the timestamp depends on the source providing images to 148 * the SurfaceTexture. Unless otherwise specified by the image source, timestamps cannot 149 * generally be compared across SurfaceTexture instances, or across multiple program 150 * invocations. It is mostly useful for determining time offsets between subsequent frames. 151 * 152 * For EGL/Vulkan producers, this timestamp is the desired present time set with the 153 * EGL_ANDROID_presentation_time or VK_GOOGLE_display_timing extensions 154 * 155 * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() 156 */ 157 long ASurfaceTexture_getTimestamp (ASurfaceTexture* st); 158 159 /* __ANDROID_API__ >= 28 */ 160 161 /* ANDROID_NATIVE_SURFACE_TEXTURE_H */